Semantic web & Ontologies

Semantic web

Stimulation of Reflection and Discussion in Museum Visits through the use of Social Media

Year: 
Costas Vassilakis, Angeliki Antoniou, George Lepouras, Vassilis Poulopoulos, Manolis Wallace, Stavroula Bampatzia and Ioannis Bourlakos
to appear in Social Networks Analysis and Mining, Springer

Exploiting Internet of Things Information to Enhance Venues' Recommendation Accuracy

Year: 
Dionisis Margaris and Costas Vassilakis
to appear in Service Oriented Computing and Applications, Springer

Formalization and visualization of the narrative for museum guides

Year: 
Ioannis Bourlakos, Manolis Wallace, Angeliki Antoniou, Costas Vassilakis, George Lepouras and Anna Vassiliki Karapanagiotou
Proceedings of the third International KEYSTONE Conference, (IKC2017)

Abstract:

Personalized Augmented Reality Experiences in Museums using Google Cardboards

Year: 
Marinos Theodorakopoulos, Nikos Papageorgopoulos, Andriana Mourti, Angeliki Antoniou, Manolis Wallace, George Lepouras, Costas Vassilakis and Nikos Platis
Proceedings of SMAP 2017

Abstract:

CrossCult

Project status: 
Year: 
Framework:H2020
Duration:2016-2019
Description:

The European "CrossCult": Empowering reuse of digital cultural heritage in context-aware crosscuts of European history" project aims to spur a change in the way European citizens appraise History.

Serious games: Valuable Tools for Cultural Heritage

Stavroula Bampatzia, Ioannis Bourlakos, Angeliki Antoniou, Costas Vassilakis, George Lepouras, Manolis Wallace
Proceedings of the 2016 Games and Learning Alliance Conference (GALA 2016)

Abstract:

Using Social media to stimulate history reflection in cultural heritage

Year: 
Stavroula Bampatzia, Angeliki Antoniou, George Lepouras, Costas Vasilakis and Manolis Wallace
Proceedings of SMAP 2016.

Abstract:
CrossCult H2020 is a European project, the aim of which is the reflection of history in a cultural setting. In this paper, we describe how social media can be linked to cultural heritage and in particular how we can incorporate games, social networks, history reflection and culture. The paper presents the case study of one of the project pilots, to show how history reflection can be enhanced with the use of social networks.

Knowledge-Based Leisure Time Recommendations in Social Networks

Year: 
Dionisis Margaris, Costas Vassilakis, and Panayiotis Georgiadis
chapter in: Current Trends on Knowledge-Based Systems: Theory and Applications, to be published at January 2017
Abstract:

Interconnecting Objects, Visitors, Sites and (Hi)Stories across Cultural and Historical Concepts: the CrossCult project

Year: 
Costas Vassilakis, Angeliki Antoniou, George Lepouras, Manolis Wallace, Ioanna Lykourentzou and Yannick Naudet
Proceedings of the second International Conference On Digital Heritage (Euromed2016), 2016.

Abstract:

The use of semantics in the CrossCult H2020 project

Year: 
Stavroula Bampatzia, Omar Gustavo Bravo-Quezada, Angeliki Antoniou, Martin Lopez Nores, Manolis Wallace, George Lepouras and Costas Vasilakis
Second International KEYSTONE Conference, (IKC2016), 2016

Abstract:

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